Perfect Cosmic Armor
Jhaan Ologwyn reduces all incoming damage by 10 (after resistances).
Critical hits against it become normal hits.
Reality Anchor
Spells of 6th level or lower automatically fail against Jhaan unless it allows them.
Celestial Authority
Creatures of Jhaan’s choice within 120 ft:
Gain advantage on saving throws
Cannot be charmed or frightened
Enemies have disadvantage on saving throws vs its abilities.
Multiattack
Makes 3 attacks: two blade strikes and one cosmic burst.
Cosmic Blade
+17 to hit, reach 15 ft.
Hit: 34 (4d10 + 9) slashing + 22 (5d8) radiant + 22 (5d8) force
Shield of Infinity (Reaction)
Adds +5 AC against one attack and reflects 20 force damage back.
Singularity Strike (Recharge 5–6)
Targets a point within 120 ft. A collapsing sphere forms (30-ft radius):
66 (12d10) force damage
Creatures pulled to center and restrained (Str save DC 24 negates restraint)
Judgment Beam (Recharge 6)
150-ft line of pure cosmic energy
Damage: 90 (20d8) radiant + 45 (10d8) force
Dex save DC 25 half
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Universal Slash (Recharge 6)
Jhaan Ologwyn draws a line through reality itself, releasing a blade of energy that cuts across existence.
Range: 300 ft line, 15 ft wide
Saving Throw: Dexterity DC 25
Effect:
Creatures in the line take:
110 (20d10) force damage + 55 (10d10) radiant damage on a failed save, or half on a success.
Reality Sever
On a failed save, a creature is partially erased:
Speed reduced to 0 until the end of its next turn
Cannot take reactions
Takes an additional 22 (4d10) force damage at the start of its next turn
Cosmic Tear (Battlefield Effect)
The slash leaves behind a rift in space along the line until the end of Jhaan’s next turn:
The area becomes difficult terrain
Creatures entering or starting their turn in it take 18 (4d8) force damage
Teleportation within the area automatically fails
Mythic Enhancement (Phase 2)
When Jhaan is in mythic form:
The line becomes 500 ft long, 30 ft wide
Damage increases to 130 (20d12) force + 65 (10d12) radiant
Failed save = creature is banished (as Banishment, no concentration) until end of next turn
Flavor
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments