Gargantuan Celestial, Any Evil Alignment
Armor Class 24 cosmic armor shell
Hit Points 585 (30d20 + 300)
Speed 40 ft., Fly 90 ft.
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
18 (+4)
WIS
26 (+8)
CHA
24 (+7)
Saving Throws STR +35, CON +34, WIS +31, CHA +31
Damage Resistances Cold, Fire, Lightning, Radiant
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 16
Languages --
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Cosmic Armor Field

A 120-ft aura surrounds Boog Day:

Allies gain +2 AC and advantage on saving throws
Enemies treat the area as difficult terrain
The aura cannot be dispelled or suppressed
Living World

Its back is a functioning landscape. Creatures can move, build, and fight on it. Terrain may shift during combat.

Gravity Anchor

Creatures of Boog Day’s choice within 60 ft. cannot be knocked prone or forcibly moved.

Eternal Guardian

If reduced to 0 HP, Boog Day instead drops to 1 HP and activates its Mythic Trait.

Actions

Multiattack

Boog Day makes 3 attacks: one bite and two limb strikes.

Bite

+18 to hit, reach 20 ft.
Hit: 40 (4d12 + 10) piercing + 22 (5d8) radiant damage

Titanic Limb

+18 to hit, reach 25 ft.
Hit: 36 (4d10 + 10) bludgeoning damage
Target must succeed on DC 24 Strength save or be knocked prone

Stellar Breath (Recharge 5–6)

120-ft line, 10 ft wide
Damage: 72 (16d8) radiant + 72 (16d8) force
Dex save DC 24 for half

Cosmic Shield Pulse (Recharge 4–6)

Boog Day emits a burst of protective energy:

Allies regain 40 HP
Enemies take 36 (8d8) radiant damage (Con save DC 23 half)
Legendary Actions (3/turn)

Move – Moves half its speed

Shell Shift – Creatures on its back must succeed DC 23 Dex save or fall prone

Star Pulse (Costs 2) – 27 (6d8) radiant damage in 30 ft

Gravity Crush (Costs 3) – One creature must make DC 24 Str save or take 45 (10d8) force and be restrained

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Trait (Phase 2)
Awakened Cosmic Armor

When triggered:

Regains 300 HP
AC becomes 26
Aura expands to 300 ft
Terrain on its back becomes hazardous (lava vents, gravity tears)

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Someonewhosebored123

Comments

Posts Quoted:
Reply
Clear All Quotes