Medium Humanoid, Lawful Evil
AC 13 Ballistic Vest MK1    Initiative +2 (12)
HP 27 (6d8)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +2
CON 12 +1 +1
Mod Save
INT 12 +1 +1
WIS 12 +1 +1
CHA 10 +0 +0
Skills Athletics +15, Investigation +15, Perception +15
Senses Passive Perception 13
Languages None
CR 1 (XP 200; PB +2)
Traits

Senses:  Passive perception 13
Grappler.
The BSS guard has Advantage on attack rolls agaisnt any creature grappled by it.  

 

Actions

Multiattack.  two attacks

Baton (Club)  Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: #4 (1d4 + 4) bludgeoning damage.

Pump-Action Shotgun: Ranged Weapon Attack +4,  Reach 5ft., one target, Hit: 11 (2d8+2) piercing damage. 

Stungun:  Ranged weapong Attack: +4 to hit, Range, 12/30 ft., one target. Hit: 6 (1d6+2)

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/19/2026 11:08:24 PM
1
1
--
Coming Soon
4/19/2026 11:09:06 PM
1
1
--
Coming Soon
Crowx971

Comments

Posts Quoted:
Reply
Clear All Quotes