Huge Beast, Unaligned
Armor Class 12 Natural Armor
Hit Points 120 (16d12 + 16)
Speed 80 ft., Walk 5 ft.
STR
23 (+6)
DEX
14 (+2)
CON
12 (+1)
INT
5 (-3)
WIS
11 (+0)
CHA
4 (-3)
Skills Perception +6
Senses Darkvision 120 ft., Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Water Breathing. The squid can breathe only underwater.

Actions

Multiattack. The squid makes one Bite attack and one Tentacle attack.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 28 (4d10 + 6) piercing damage.

Tentacle. Melee Weapon Attack: +9 to hit, reach 15 ft., one creature. Hit: 19 (3d8 + 6) bludgeoning damage, and if the target huge or smaller it has the grappled condition (escape DC 17) from one of two tentacles, and the squid can pull the target up to 10 feet straight toward itself.

Reactions

Ink Cloud (1/Day). Trigger: The squid takes damage while underwater. Response: The squid releases ink that fills a 15-foot Cube centered on itself, and the squid moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.

Description

Huge Squid

Monster Tags: Ocean/Deep Water

Habitat: Underwater

Ender_puppy

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