Large Undead, Chaotic Evil
Armor Class 10 bone
Hit Points 1265 (506d4)
Speed
STR
5 (-3)
DEX
5 (-3)
CON
5 (-3)
INT
5 (-3)
WIS
5 (-3)
CHA
30 (+10)
Damage Immunities Poison
Gear 5000 javelins it cannot throw
Senses Passive Perception 500
Languages it cant
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Trait Name. flip a coin if attacked by a ranged attack. On heads it takes no damage. If on tails then it takes full damage.

Wishlisted. Is completely immune to the wish spell. Anything a wish spell causes does not affect it. stop having fun.

Spellcasting. it can cast any spell. Any of them, always at 9th level. It can also tap into homebrew if the DM allows it. besides the wish spell

Actions

defend. it defends. You cannot damage it until its next turn.

multispellcasts two spells in one turn

omnispellit kills itself but casts every spell in the campaign at once

 

Bonus Actions

there isnt one. Oh right yeah it can instakill one creature with either 2 hitpoints and lower or 994 hitpoints and above.

Reactions

tactical roll. i hate my life. If it gets hit by a melee attack, it can tactical roll, taking 0d20-2 poison damage to itself.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The ultimate skeleton. My computer became evil and killed the original version (closed the tab), so I gave up on this one. Good luck.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

V2_ULTRAKILL_DND

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