| Mod | Save | ||
|---|---|---|---|
| STR | 23 | +6 | +21 |
| DEX | 11 | +0 | +13 |
| CON | 21 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Water Breathing. The shark can breathe only underwater.
True Sight. The shark has a easier time seeing through illusion spells.
Dark Vision. Even in caves or realms void of light. It can still see you.
Multiattack. The shark makes two Bite attacks.
Bite. Melee Attack Roll: 4d12+9
Blink. Cr 11. Range 20ft
Blink Squash. If players flee the shark, it may blink into the air to use it's weight to crush them. Instinctually knowing it can teleport back to sea. DC 16, Reflex/Dexterity. Range 20ft. Damage: 4d10
Description
Enormous, ancient kin of sharks. The Genealogy is unknown for this strain. Peerless in sensing prey. No mortal remains safe, with fast speeds and the ability to teleport. Many leave the sea's it chooses to inhabit, wholly abandoned........ It's size varies from 18ft long to the longest being 22ft long.
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