| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 10 | +0 | +0 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, fire bolt, mending
1st level (2 slots): shield, burning hands
Bright Mind. Advantage on saving throws against being charmed.
Telepathic Link. As their action and movement, an Acolyte within 30 ft. of the Rat Ogre may move it up to its speed and have it take one action instead of acting themselves.
Club. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 2 (1d4) bludgeoning damage.
Description
Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.
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