Medium Humanoid (Any Race), Any Alignment
AC 10    Initiative +0 (10)
HP 9 (2d8)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 10 +0 +0
CON 10 +0 +0
Mod Save
INT 12 +1 +1
WIS 14 +2 +2
CHA 10 +0 +0
Skills Medicine +4, Religion +2
Resistances Fire
Senses Passive Perception 12
Languages Any one language (usually Common)
CR 1/4 (XP 50; PB +2)
Traits

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): light, fire bolt, mending

1st level (2 slots): shield, burning hands

Bright Mind. Advantage on saving throws against being charmed.

Telepathic Link. As their action and movement, an Acolyte within 30 ft. of the Rat Ogre may move it up to its speed and have it take one action instead of acting themselves.

 

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft. Hit: 2 (1d4) bludgeoning damage.

Description

Acolytes are junior members of a clergy, usually answerable to a priest. They perform a variety of functions in a temple and are granted minor spellcasting power by their deities.

Habitat: Urban

guglielmolepetit

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