Large unknown, Neutral Evil
Armor Class 13 (natural armor)
Hit Points 7 (4d6 + 1)
Speed 30 ft., Climb 30 ft., Burrow 25 ft.
STR
14 (+2)
DEX
14 (+2)
CON
9 (-1)
INT
5 (-3)
WIS
7 (-2)
CHA
3 (-4)
Saving Throws STR +4, DEX +4
Damage Resistances Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Condition Immunities Blinded, Paralyzed, Poisoned
Senses Blindsight 30 ft., Passive Perception 8
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Engulf. The centipede engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, poisoned, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the its turns or take 13 (2d8 + 4) bludgeoning damage. If the centipede moves, the engulfed target moves with it, and can have only one creature engulfed at a time.

Description

A deep violet centipede with black hairlike tendrils along its back, that grasp and envelope prey from above. Its neurotoxic venom has reportedly produced a sense of euphoria before their body is consumed completely.

Monster Tags: Misc Creature

Habitat: UnderdarkUrban

CyprusBattleHammer

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