AC
18
(Natural Armor)
Initiative
+4 (14)
HP
42
(5d8 + 20)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 19 | +4 | +4 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Vulnerabilities
Bludgeoning
Resistances
Necrotic; Slashing and Piercing from Nonmagical Attacks
Immunities
Poison; Exhaustion, Poisoned
Gear
Shortbow, Shortsword
Senses
Darkvision 60 ft.; Passive Perception 10
Languages
Understands Common plus one other language but can’t speak
CR
3 (XP 700; PB +2)
Traits
Unusual Nature. The skeleton doesn't need to drink, eat, or breathe.
Actions
Multiattack. The Skeleton makes two attacks.
Shortsword. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage.
Shortbow. Ranged Attack Roll: +6, range 80/320 ft. Hit: 11(2d6 + 4) Piercing damage.
Comments