Spellcasting. The Sawbone is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +6 to hit with spell attacks). The Sawbone has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): cure wounds, sanctuary
2nd level (3 slots): healing word
3rd level (2 slots): Hunger of Hadar
Multi-attack. The Sawbone makes two Bonesaw attacks.
Bonesaw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d12+4) slashing damage.
Divine Eminence. As a bonus action, the Sawbone can expend a spell slot to cause a melee weapon attack to magically deal an extra 10 (3d6) necrotic damage to a target on a hit. This benefit lasts until the end of the turn. If the Sawbone expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Dark Lords Favour (Recharge 6). When a medium size or smaller ally falls to 0 hit points within 120ft of The Sawbone, The Sawbone can use its reaction to heal that ally for 3d10 hit points. Anything rolled above the hit point maximum of the target creature is granted as temporary HP. The Sawbone must be able to see the fallen orc or goblin.
Description
As with Elves; Uruk-Hai excel at war, do not seem to age or sicken, and rarely die naturally. But when they do need healing, they call for the Sawbones. Troll-Orc hybrids, hulking mounds of fat & muscle. Clad in stitched hide under Olog-splint-armor made of large iron-spiked planks, carrying "Bonesaw" blades in one hand, casting foul magics with the other.
Previous Versions
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4/1/2026 9:26:28 AM
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9/15/2026 11:34:24 AM
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