AC
13
Initiative
+2 (12)
HP
28
(8d6)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 14 | +2 | +4 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 16 | +3 | +3 |
| CHA | 8 | −1 | −1 |
Resistances
Poison
Gear
Leather Armor, [Tooltip Not Found] (Spellcasting focus)
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
Abyssal, Common, Goblin
CR
2 (XP 450; PB +2)
Traits
Abyssal Legacy. The beakspeaker has Resistance to Posion damage.
Actions
Poisoned Dagger. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, plus 3 (1d6) Poison damage.
Spellcasting. The beakspeaker is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit). The beakspeaker has the following spells prepared:
Cantrips (at will): Poison Spray (tier I), Thaumaturgy
1st level (4 slots): Ray of Sickness, Healing Word, Fog Cloud
2nd level (2 slots): Hold Person, Summon Beast
Reactions
Jinx. Trigger: A creature the beakspeaker can see hits it with an attack roll. Response—Wisdom Saving Throw: DC 13, the triggering creature. Failure: The attack misses instead.
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