Small Humanoid (Goblinoid, Tiefling), Typically Lawful Evil
AC 13    Initiative +2 (12)
HP 28 (8d6)
Speed 30 ft.
Mod Save
STR 12 +1 +1
DEX 14 +2 +4
CON 10 +0 +0
Mod Save
INT 8 −1 −1
WIS 16 +3 +3
CHA 8 −1 −1
Skills Religion +4, Stealth +4
Resistances Poison
Gear Leather Armor, [Tooltip Not Found] (Spellcasting focus)
Senses Darkvision 60 ft.; Passive Perception 13
Languages Abyssal, Common, Goblin
CR 2 (XP 450; PB +2)
Traits

Abyssal Legacy. The beakspeaker has Resistance to Posion damage.

Actions

Poisoned DaggerMelee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage, plus 3 (1d6) Poison damage. 

Spellcasting. The beakspeaker is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit). The beakspeaker has the following spells prepared:

Cantrips (at will): Poison Spray (tier I), Thaumaturgy

1st level (4 slots): Ray of Sickness, Healing Word, Fog Cloud

2nd level (2 slots): Hold Person, Summon Beast

Bonus Actions

Nimble Escape. The beakspeaker takes the Disengage or Hide action.

Reactions

Jinx. Trigger: A creature the beakspeaker can see hits it with an attack roll. Response—Wisdom Saving Throw: DC 13, the triggering creature. Failure: The attack misses instead.

Habitat: DesertForestGrasslandHillMountainSwampUrban

AndersFjeld

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