Large Celestial, Any Lawful Alignment
Armor Class 19 Manaforged Plate
Hit Points 66 (6d10 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws STR +7, CON +6
Skills Athletics +7, Insight +5, Perception +5, Persuasion +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Truesight 30ft, Passive Perception 15
Languages Common Atlean Atlean, Common
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

The Aegis:  +4 to saving throws against magical effects. Additionally, the Knight intuitively knows the allignment and mood of creatures within 10ft.

Actions

Multiattack. The Atellan Knight makes 2 spear attacks

Atellan Spear. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 5) Piercing damage. 

Atellan Spear (2-handed). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 5) Piercing damage. 

Reactions

Reshape armour. If the knight wields the spear in one hand, he can reshape the armour effectively and gain +4 to his AC until the start of his/her next turn.

Impale. If the knight wields the spear in two hands, he can impale a target. 
After resolving one or more hits on a creature up to large size, this reaction can be used to impale the target, restraining them DC 16

Description

The Atellan Knight stands as a hero amongst mortals. With his spledid armour, reshaping at his whim, to his valiant spear, few nations can match the might that the knight wields.

Such is the power of the knight, that even kings dare not incur their wrath, but rather bow their head.

Vigilant and powerful, these knights fufill many rolls, from diplomats to shock troopers.

Monster Tags: ArmorAngelTitanconstruct

Habitat: Urban

Clegood

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