Tiny Monstrosity, Chaotic Neutral
AC 12    Initiative +2 (12)
HP 7 (2d4 + 2)
Speed 30 ft.
Mod Save
STR 5 −3 −3
DEX 15 +2 +2
CON 12 +1 +1
Mod Save
INT 6 −2 −2
WIS 12 +1 +1
CHA 7 −2 −2
Skills Sleight of Hand +4, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 11
Languages Common understands Common but can’t speak understands Common but can’t speak
CR 0 (XP 10; PB +2)
Traits

Slippery Little Thing. The bogle can move through or
occupy the space of any creature that is Medium or larger.


Escape Artist. When making a Strength check for an
action to break itself (or another creature) free from being
restrained, it always succeeds.

Actions

Slippery Slap. Melee Attack Roll: +4 to hit, reach 5 ft., one
target. Hit: 2 (1d4) Bludgeoning damage. If the bogle hits a
creature with this attack, it becomes slick with grime until the
start of the bogle’s next turn. During that time, the bogle gains
a +2 bonus to AC and saving throws from that creature.


Hop. The bogle jumps up to 5 feet. This movement does not
provoke Opportunity Attacks. The hop can be used as part of
its action.

Description

Source: Atma's Arsenal, Pg. 10

foozlesnorf

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