Huge Plant, Neutral Evil
AC 15 Natural Armor    Initiative −1 (9)
HP 200 (13d10 + 39)
Speed 30 ft., Swim 40 ft.
Mod Save
STR 18 +4 +4
DEX 8 −1 −1
CON 16 +3 +3
Mod Save
INT 5 −3 −3
WIS 10 +0 +0
CHA 5 −3 −3
Skills Stealth +3
Resistances Lightning
Immunities Necrotic; Deafened, Exhaustion
Senses Blindsight 60 ft.; Passive Perception 10
Languages None
CR 6 (XP 2,300; PB +3)
Traits

Necrotic Absorption. Whenever the shambling mound is subjected to Necrotic damage, it regains a number of Hit Points equal to half of the Necrotic damage dealt, rounded up.

Actions

Multiattack. The shambling mound makes three Blighted Tendril attacks. It can replace one attack with a use of Engulf.

Blighted Tendril. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Necrotic damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself.

Engulf. Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet. Failure: The target is pulled into the shambling mound’s space and has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 10 (3d6) Necrotic damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra movement. The shambling mound can have only one creature Grappled by this action at a time.

Legendary Actions

* Can cause vines to shoot up from the riverbed to attempt to grapple a vessel.
* Can cause 1d4 Vine Blights to jump out of the water onto a vessel.

Lair and Lair Actions

Can submerge itself underwater, Hiding and gaining an additional 20 feet of movement.

Monster Tags: plant

Habitat: ForestSwamp

FoaL1991

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