| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +4 |
| DEX | 8 | −1 | −1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Necrotic Absorption. Whenever the shambling mound is subjected to Necrotic damage, it regains a number of Hit Points equal to half of the Necrotic damage dealt, rounded up.
Multiattack. The shambling mound makes three Blighted Tendril attacks. It can replace one attack with a use of Engulf.
Blighted Tendril. Melee Attack Roll: +7, reach 10 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Necrotic damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself.
Engulf. Strength Saving Throw: DC 15, one Medium or smaller creature within 5 feet. Failure: The target is pulled into the shambling mound’s space and has the Grappled condition (escape DC 14). Until the grapple ends, the target has the Blinded and Restrained conditions, and it takes 10 (3d6) Necrotic damage at the start of each of its turns. When the shambling mound moves, the Grappled target moves with it, costing it no extra movement. The shambling mound can have only one creature Grappled by this action at a time.
* Can cause vines to shoot up from the riverbed to attempt to grapple a vessel.
* Can cause 1d4 Vine Blights to jump out of the water onto a vessel.
Lair and Lair Actions
Can submerge itself underwater, Hiding and gaining an additional 20 feet of movement.
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Posted Apr 22, 2026Wanted something like the Shambling Mound but bigger that would chase my party on their journey up the river via ferry, that also points to the state of decay gripping the nearby forests. Maybe someone else needs something similar :)