Grappler. Baki has advantage on attack rolls against any creature grappled by him, and any rolls to escape his grapple are at disadvantage.
Always Ready for Battle. At the start of combat, regardless of turn order, Baki immediately his Cockroach dash action.
Demon Back. Once Baki is bloodied (reduced to half HP) the muscled on his back flex and stretch to form what looks like the face of the demon. All of his attacks now deal an additional (1d8) damage.
Legendary Resistance (3/day). If Baki fails a saving throw, he can choose to succeed instead.
Multiattack. Baki makes three unarmed strike attacks. If all of his attacks successfully land, Baki regains a usage of his Cockroach Dash. If one or less of these attacks land he regains a usage of Triceratops Fist.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 6) [bludgeoning] damage.
Cockroach Dash (1/day). Baki moves up to his movement in a straight line and makes an unarmed strike against a single target. The attack roll is at advantage, and if it connects it does damage as if it were a critical hit. Attacks of opportunity made against Baki during this movement are at disadvantage.
Triceratops Fist (1/day). Baki takes a stance resembling that of the might triceratops. For 1 round he has plus 2 to his armor class, has all movement he makes halved, and gains access to his triceratops strike legendary action.
Baki can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Baki regains spent legendary actions at the start of his turn.
Quick Feet. Baki makes an unarmed strike attack and then may move up to his movement speed. This movement does not provoke opportunity attack.
Axe Kick. Baki can move up to half of his movement and then make an unarmed strike attack. A target hit with this attack must make a DC 15 saving throw or be stunned for 1 minute. The affected can repeat the saving throw at the start of each of their turns, ending the effects on a success.
Triceratops Strike (Costs 2). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) [bludgeoning] damage. A target hit by this attack of of large size or smaller must make a DC 16 Strength saving throw or be sent flying back 20 feet.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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