| Mod | Save | ||
|---|---|---|---|
| STR | 8 | −1 | −1 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 8 | −1 | −1 |
| CHA | 8 | −1 | −1 |
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Gambling Addiction. Can roll a d4 (or any die but must only be used for evens and odds), If the die lands on an even; Bam Bam can use any action/bonus action Twice without any repercussion, and will be a guaranteed hit(Max Die), if it lands on an odd; Bam Bam cannot use that action until next round, and the action automatically fails(Backfire(Max Die) if possible, or invoke opportunity). Must roll a d4 AGAIN to see if it will deal Critical success(2x dmg)[Evens]; Or Critical Fail(1/2 dmg)[Odds],
Summon hand held bomb. (Can be used as BA or Action) BAM BAM can summon any hand held bomb and throw it up to 20 ft and does 2d10 explosive damage. (13) make a dex saving throw, if successful take half, if failed take full. (Can BF)
Refill health. BAM BAM can refill up to 6 hp to party members if paid 5 gold or roll (15) on constitution check. (IO)
Twin Daggers. 1d6 to hit +2 modifier slashing/piercing damage (IO)
Fireball. (3rd level) 20ft radius, 8d6 damage. make a dex saving throw if successful take half, if failed take full. (Can BF)
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
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