Sword of Promised Victory (Mythic Trait). Saber activates her Noble Phantasm bonus action; Saber's body and weapon are coated in seething violent magical energy for up to 1 minute. As she is coated in this energy, she gains the following beneficial effects:
- Saber's strength score increases by 6 (to a total of 30).
- On hit bonus increases by 6 (to a total of +19)
- Saber's reach is increased by 5 (for a total of 10 feet).
- When Saber successfully lands a melee weapon attack, the target takes an additional 32 (8d6) force damage.
- Saber's attacks score a critical hit if the number on the d20 is 18 or higher.
- Saber's critical hits also deal an additional 16d6 force damage, for a total of 96 (24d6) force damage).
Aura of Malevolence. Saber constantly emanates a menacing aura while she is not incapacitated. The aura extends 30 feet from her in every direction, but not through total cover. If a creature is frightened of Saber, its speed is reduced to 0 while in the aura, and that creature takes 10 psychic damage if it starts its turn there.
Morgan's Brand. When Saber successfully lands a melee weapon attack against a creature using her Excalibur Morgan, she deals an additional 13 (4d6) necrotic damage.
Innate Spellcasting. Saber's spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
1st level (at will): hellish rebuke, sanctuary, shield of faith
2nd level (at will): earthbind
3rd level (at will): bestow curse
4th level (at will): blight
5th level (at will): contagion, steel wind strike
Legendary Resistance (3/Day). If Saber fails a saving throw, she can choose to succeed instead.
Multiattack. Saber attacks up to three times with her legendary sword, Excalibur. She may choose to cast a spell, replacing two of her three available attacks. If her Mythic Trait is active, this changes to two weapon attacks or one weapon attack and one spell.
Excalibur Morgan. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Malevolent Presence. Saber forces each creature of her choice that she can see within 30 feet of her to make a DC 20 Wisdom saving throw. On a failed save, a creature becomes frightened of her for 1 minute. The frightened creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
True Noble Phantasm: Excalibur's Call (1/Day when Saber is at 100HP or lower). Saber readies her blade, amassing mana from herself and her surroundings, then after a moment's pause (allowing all other creatures in initiative to take an immediate additional turn, keeping the order, aside from Saber herself), lets loose a tremendous amount of concentrated energy in an enormous area before her, attempting to strike everything in its path. Each creature within a 120 foot cone from Saber must make a DC 30 Dexterity saving throw, dealing 205 (48d6 + 60) force damage on a failed save, or half as much damage on a successful one.
Noble Phantasm (2/Day). As a bonus action, Saber can choose to activate her Noble Phantasm: Sword of Promised Victory.
Retaliatory Strike. When a creature makes a melee weapon attack against Saber, she can use her reaction to make a melee weapon attack with her Excalibur Morgan against that creature.
Avalon. When a creature makes an attack against Saber, she can use her reaction to lower her AC by 5. This reaction must be made after the attack was declared, but before the creature's attack roll was stated. If the attack would land, Saber instead reflects the entirety of the damage and it's additional effect in a piercing beam towards the creature who made the attack.
Saber can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Saber regains spent legendary actions at the start of its turn.
Royal Guard (Costs 1 Action). Saber takes the dodge action.
Cast a spell (Costs 1 Action). Saber casts one of her at will spells.
Weapon Attack(Costs 1 Action - 2 if Mythic Trait is active). Saber makes a weapon attack with Excalibur Morgan.
Mana Burst (Costs 3 Actions). Saber lets loose a tremendous amount of mana, attempting to knock her enemies prone. Each creature within 10 feet of Saber must make a DC 20 Strength saving throw, taking 16 (3d10) necrotic damage and becoming knocked prone on a failed save, or half as much damage and resisting the prone effect on a successful one.
If Saber’s mythic trait is active when she declares an attack, she can choose one of the following effects. Only one of these effects may be activated per turn.
Royal Authority. As Saber makes a melee weapon attack against a creature, she can choose to target up to two adjacent creatures as part of the same attack; making separate attack roles against each specific target.
Reach of The Black Holy Sword. Saber can choose instead of making a melee weapon attack, to make a 60 foot ranged weapon attack with her Excalibur Morgan. This ranged weapon attack is made with the same modifiers as her melee weapon attack, and cannot benefit from any additional bonuses aside from the ones given by her Sword of Promised Victory.
Previous Versions
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1/10/2022 1:43:33 PM
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1/15/2022 10:07:38 AM
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1/16/2022 9:55:06 AM
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1/17/2022 4:46:11 AM
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4/22/2026 3:27:44 PM
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224
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Posted Apr 22, 2026Most recent updates are at the bottom of list
Updated with balance after playtest.
(Updated: 4/22/26)