Medium Fey, Unaligned
AC 15 Natural Armour    Initiative +2 (12)
HP 45 (15d6)
Speed 40 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 14 +2 +2
Mod Save
INT 6 −2 −2
WIS 16 +3 +3
CHA 8 −1 −1
Skills Perception +4, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 2 (XP 450; PB +2)
Traits

Forest-Step.
The Aspect ignores nonmagical difficult terrain made of roots, undergrowth, reeds, or mud.

Fey Senses.
The Aspect has advantage on Wisdom (Perception) checks that rely on hearing or smell. It also has advantage on saving throws against Frozen Tear effects, fear, and illusions — this replaces Faanggen's Blessing I while in this form.

Grief-Pressure.
When any creature within 10 ft. of the Aspect fails a saving throw against fear or a psychic effect, the Aspect regains 1d6 HP. This can only trigger once per round.

Minor Spellcasting.
Spellcasting ability is Wisdom. While in this form, you can cast the following spells without material components:

  • At will: Minor Illusion
  • 1/day: Ensnaring Strike
Actions

Multiattack.
The Aspect makes one Antler Rush and one Branch Claw attack, or two Branch Claw attacks.

Branch Claw.
Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target.
Hit: 1d8 + 3 slashing damage.

Antler Rush.
Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target.
Hit: 1d10 + 3 piercing damage, and the target must succeed on a Strength saving throw against your spell save DC or be pushed 10 feet away and knocked prone.

Still the Fracture (1/Long Rest).
The Aspect draws in unstable psychic pressure and briefly stills it. Choose yourself or one creature you can see within 30 feet. Until dawn, it has advantage on saving throws against Frozen Tear effects, fear, illusions, or other mind-warping pressure effects.

After using this ability, the Aspect immediately takes 1d6 psychic damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A manifestation of the Warden of the Boughs made physical in a mortal body

Forest-Burden (Feat Drawback)

This form is stronger than most shapes available at your level, but it is taxing to maintain.

When this form ends, you gain 1 level of Exhaustion.

You cannot ignore or prevent this Exhaustion by any means short of effects that explicitly remove Exhaustion.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/22/2026 4:53:43 PM
4
1
1
Coming Soon

Habitat: ForestPlanar (Feywild)

titlo3

Comments

Posts Quoted:
Reply
Clear All Quotes