Medium Aberration, Lawful Evil
Armor Class 19 Natural Armor
Hit Points 650 (18d12)
Speed 30 ft., Fly 55 ft.
STR
18 (+4)
DEX
20 (+5)
CON
20 (+5)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws CON +9, WIS +7, CHA +8
Skills Acrobatics +8, Intimidation +8, Perception +10
Damage Resistances Bludgeoning and Piercing from nonmagical attacks; Bludgeoning and Slashing from nonmagical attacks
Damage Immunities Acid, Poison
Condition Immunities Poisoned, Stunned
Gear Spear of Phyrexia
Senses Truesight 120ft, Passive Perception 20
Languages Abyssal, Celestial, Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

All Will Be One: As an action Atraxa commands all power from Phyrexia she can unleash, she has advantage on all attacks and checks while All Will Be One is active. Her AC is boosted by 4 and can cast an action spell as a bonus action up to level 3.

Phyrexian Endurance: Atraxa heals 2d12 hitpoints each round.

Spells:

1st level: Shield, Absorb Elements, Cause Fear, Hellish Rebuke, Hex, Inflict Wounds (6 times a day)

2nd level: Acid Arrow, Blindness & Deafness, Blur, Mirror Image, Misty Step (6 times a day)

3rd level: Lightning Bolt, Animate Dead, Counterspell, Fly, Vampiric Touch (4 times a day)

4th level: Banishment, Blight, Dimension Door, Wall of Fire (4 times a day)

5th level: Cone of Cold, Contagion, Destructive Wave, Dominate Person (3 times a day)

6th level: Arcane Gate, Chain Lightning, Circle of Death (2 times a day) 

 

Actions

All Will Be Complete: As an action Atraxa gains the aid of Phyrexia in her mental fortitude. Will this trait is active Atraxa can concentrate on 2 spells at once.

Smite of Phyrexia: +12 to hit, range 10ft, Hit: 3d10+5 + 2d6 poison

 

Bonus Actions

Fluid in Motion: As a Bonus Action Atraxa can assume an oily form and move to an unoccupied space within 30ft of herself. When she reappears a burst of oil explodes in a 10 foot radius dealing 6d6 poison damage. On a DC 15 dex saving throw success a creature will take half damage. 

Reactions

Attack of opprtunity

Legendary Actions

Atraxa Angel of Phyrexia has 5 Legendary Action points to use 

Spear of Phyrexia: (2 points) Atraxa can make a spear attack.

All Is One: (2 points) Atraxa summons 1d6 Angels.

Phyrexian Spells: (4 points) Atraxa can cast a spell.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Atraxa is a visage of beauty and power eloquently bundled into one incredible being, her wings are powerful and dominating. The crown of her head split out to form 2 ivory coated horns with the symbol of Phyrexia. She speaks with the voice of the Mother of All and is the most powerful of the Praetors.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

johnfertig

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