Armor Class
10
Natural
Hit Points
6
(2d6 - 1)
Speed
40 ft.
STR
8
(-1)
DEX
16
(+3)
CON
8
(-1)
INT
8
(-1)
WIS
10
(+0)
CHA
12
(+1)
Damage Vulnerabilities
Lightning
Senses
Passive Perception 10
Languages
Terran Terran
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Unstable Crystal. When this monster is defeated, the unstable electric magic used to conjure it, explodes, Each creature within 5 feet, must make a Dexterity saving throw with a DC of 15, or take 1d8+1 electric damage, those who succeed take half as much.
Overcharge. When this monster is defeated with electric damage, the damage for Unstable Crystal is increased to 2d8+2
Actions
Shatter. This monster dies.
Description
A kamikaze elemental, with a jagged crystalline shape, sprinting madly at enemies in packs, often leaving a chain reaction of destruction and fried machinery in its wake.
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