Armor Class
10
natural armor
Hit Points
5
(1d8 + 1)
Speed
40 ft.
STR
13
(+1)
DEX
11
(+0)
CON
12
(+1)
INT
10
(+0)
WIS
15
(+2)
CHA
18
(+4)
Saving Throws
DEX +2, WIS +4
Skills
Perception +3
Damage Immunities
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities
Charmed
Senses
Passive Perception 13
Languages
--
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Horn. Melee weapon attack: +4 to hit, reach 5ft., one target. Hit: 6 (1d4 + 2) bludgeoning damage.
Legendary Actions
Legendary Actions (3/day):
Hover. The Basselope gains a hover speed of 60 feet for one minute.
Description
The fabled Basselope is a hound with the antlers of a woodland antelope. It lives in dandelion covered glades.
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