| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 16 | +3 | +3 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
LIghtning Body. A creature that touches Cera or hits her with a melee attack while within 5 feet of it takes 1d10 lightning damage.
Action Name. Enter the description for your action.
Multiattack. Cera makes two Slam attacks
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) lightning damage.
Lightning Bolt. Ranged Spell Attack: +6 to hit, range 30/90 ft., one target. Hit: 13 (3d8) lightning damage.
Static Burst (Recharge 5-6). Cera releases a surge of electricity in a 10-foot radius. Each creature in that area must make a DC 17 Dexterity saving throw, taking 13 (3d8) lightning damage on a failed save, or half on a success.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.