Medium or Small Humanoid, Lawful Good
AC 16 Au Natural    Initiative +4 (14)
HP 75 (10d8 + 30)
Speed 30 ft.
Mod Save
STR 20 +5 +7
DEX 14 +2 +2
CON 18 +4 +6
Mod Save
INT 12 +1 +1
WIS 14 +2 +4
CHA 13 +1 +1
Skills Athletics +6, Perception +4
Senses Passive Perception 14
Languages Common
CR 4 (XP 1,100; PB +2)
Traits

+8 on: Survival, Animal Handling, and Nature Checks

Advantage on Initiative Rolls. 

Disadvantage on INT rolls that involve reading or writing.

Actions

Multiattack. The guard makes two attacks, using great axe, Longbow or can hot swap and do 1 of each.

Longbow. Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 13 (3d6 + 4) Piercing damage.

Great axe. Melee Attack Roll: +8, reach 5 ft. Hit: 16 (2d12 + 4) Slashing damage.

Bonus Actions

Rage (4 per long rest)

Teahouse Chef: may eat or give an ally a treat which gives 2D6 temporary hit points. (roll 1D6 at beginning of day to determine total number of treats made- treats expire end of day). 

Reactions

Assist in the heat of battle: provide +2 AC to a single ally within 5 ft per turn

Attack of Opportunity

Description

Gorgeous Hair.

Habitat: Any

erenner15

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