| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +7 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +4 |
| CHA | 13 | +1 | +1 |
+8 on: Survival, Animal Handling, and Nature Checks
Advantage on Initiative Rolls.
Disadvantage on INT rolls that involve reading or writing.
Multiattack. The guard makes two attacks, using great axe, Longbow or can hot swap and do 1 of each.
Longbow. Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 13 (3d6 + 4) Piercing damage.
Great axe. Melee Attack Roll: +8, reach 5 ft. Hit: 16 (2d12 + 4) Slashing damage.
Rage (4 per long rest)
Teahouse Chef: may eat or give an ally a treat which gives 2D6 temporary hit points. (roll 1D6 at beginning of day to determine total number of treats made- treats expire end of day).
Assist in the heat of battle: provide +2 AC to a single ally within 5 ft per turn
Attack of Opportunity
Description
Gorgeous Hair.
Comments