Small Ooze, Chaotic Evil
Armor Class 14 natual
Hit Points 50 (5d10 + 5)
Speed 15 ft., Climb 15 ft., Walk 15 ft.
STR
14 (+2)
DEX
14 (+2)
CON
20 (+5)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Skills Stealth +5
Damage Vulnerabilities Cold, Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60ft, Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Camelion Camoflage

he Ooze can adapt to its enviroment giving it ad on stealth checks

 

Actions

Acid Hug Melee Attack +4

Damage 3d6 acid Damage and the creature is Grappled and considered Restrained Escape dc 12

Take over

When a creature is grappled by this Ooze than the creture must suceed a dc 12 str sav or be taken over by this creture the creture does retain its normal thought process but cannot control its body at the end of the creture turn it can make another str save to break out of its control.on the cretures turn the oze controls the foe and can take a turn normally as that creture though spells cannot be cast while the oze is controlling somone unless the spell caster is unconsious. damage recived from cold or radient to the player will cause damage to the oze and promt another saving throw

Description

The black oze is the form of a currupted oze it lives to infect and take over a very deadly creature if left alone or worse ignored.

Habitat: SwampUnderdark

xboxfarmerman

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