Small Undead, Lawful Evil
AC 12    Initiative +2 (12)
HP 18 (4d6 + 4)
Speed 5 ft., Swim 40 ft.
Mod Save
STR 14 +2 +2
DEX 15 +2 +2
CON 13 +1 +1
Mod Save
INT 1 −5 −5
WIS 10 +0 +0
CHA 4 −3 −3
Vulnerabilities Bludgeoning
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Pack Tactics. The skeleton has Advantage on an attack roll against a creature if at least one of the skeleton’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage. If the skeleton moved 20+ feet straight toward it immediately before the hit, the target takes an extra 4 (1d8) Piercing damage.

Description

Necromancers need minions suitable for all types of terrain, so humanoid skeletons are not all they summon. Barracuda skeletons are popular for building aquatic armies or guarding underwater dungeons. 

Habitat: Planar (Shadowfell)Underwater

sereading9999

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