| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +16 |
| DEX | 1 | −5 | −5 |
| CON | 25 | +7 | +16 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 30 | +10 | +19 |
Legendary Action: Ahmets mom tells the target not to stay up later than 18:00. (Safe DC: 16) The Target has to stop playing DnD and go home.
Action Melee Attack. Ahmets Mum hits with a spoon. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 6d12 + 5 force damage. If the tagets hitpoints fall below 10, it has to sit down and wait for her to make dinner, and therefore starve to death.
Action Ranged Attack. Ahmets Mum trows her Slipper, can only target Ahmet: +5 to hit, range 1000/1000000 ft., 1 target. Hit: Instant death.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Should Ahmet speak up to her, or perform any actions, reactions, or bonus actions withing 1000000 feet of her, she can teleport him to her.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Everyones favorite.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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