Medium Humanoid (Human), Chaotic Evil
Armor Class 17
Hit Points 95 (15d8)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws WIS +8, CHA +8
Damage Resistances Necrotic, Radiant
Senses Passive Perception 17
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Religious Fervor. When this creature becomes bloodied allied creatures withing a 15ft radius gain advantage on all attacks and saving throws. 

Spellcasting. The Cult Sargent is a 5th level spellcaster. Its spellcasting ability is Charisma (spell save DC #, +# to hit with spell attacks). The Cult Sargent has following Cleric spells prepared:
Cantrips (at will): Toll the Dead, Word of Radiance, Sacred Flame
1st level (4 slots): Bless, Command, Guiding Bolt, Shield, Ward away

2nd level (3 slots) Blindness/Deafness, Hold Person

3rd level (2 slots) Bestow Curse

 

Divine Casting: (1 a day) Divine Bolt, 

You focus and amass divine energy in your hand before throwing it like a missile. Make a Ranged Spell Attack. On hit the target takes a number of d8 equal to your prof bonus. And grants vulnerability to the next attack to hit the target.

Actions

 

 

 

Bonus Actions

For the Pale Titan! As a bonus action target one allied creature within 30 ft. That creature makes one melee attack again the nearest enemy creature. 

Legendary Actions

This Creature has 3 Legendary actions it can use at the end of a players turn

Scramble (Costs 1 Action). The creature may move 15 feet without provoking opportunity attacks.

We Must not fall (Costs 2 Actions): Heal all Allied creatures within 15 ft of you for 2d8+5. 

Monster Tags: Human

TheJester6029

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