Large Beast, Any Good Alignment
Armor Class 13 Natural
Hit Points 19 (3d10 + 4)
Speed 80 ft., Fly 20 ft. Only black chocobos can fly
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
4 (-3)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +6
Skills Acrobatics +6, Survival +4
Damage Resistances Poison, Damage Dealt By Traps
Condition Immunities Charmed
Senses Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Choco Dash - If a yellow chocobo is wearing light or no barding and has at most one rider, when it uses the Dash action its base speed is 80 ft. Similarly, a yellow chocobo can travel at a gallop (PHB p.181) up to 8 hours a day before becoming exhausted.

ChocoJump - Red chocobos double their jumping distances.

Weak Flyer - A black chocobo cannot fly if it is wearing medium or heavier barding or has more than one rider. It also cannot hover or gain more than 100 feet in altitude on its own.

Actions

ChocoCure - A yellow chocobo may use a bonus action on its turn to heal itself for 8 (1d10+3) hit points. It cannot use this ability again until it finishes a short or long rest.

ChocoPeck - melee weapon attack, +5 to hit, reach 5 ft, one target
Hit: 8 (1d10+3) piercing damage

Legendary Actions

 

 

Description

Chocobos are fairly intelligent ostrich-like birds that run on two feet. Wild chocobo tend to travel in herds in open plains like horses. They are notoriously difficult to capture and train, in part due to their intelligence and stubborn nature. They take far more effort to train than horses, even when born in captivity. They're also more expensive to maintain (and typically associated with the wealthy). However, once trained, they are also far more effective, faster, and steadier in battle.

When taught they are able to understand a wide range of language - though they can only say "kweh!" - and tend to be sensitive to insults and praise.

Monster Tags: Misc Creature

Habitat: ForestGrasslandHillMountain

Axsilver08

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