AC
16
Initiative
+10 (20)
HP
50
(5d8)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 18 | +4 | +6 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +2 |
| WIS | 10 | +0 | +0 |
| CHA | 16 | +3 | +3 |
Skills
Acrobatics +7, Perception +6, Stealth +10
Senses
Passive Perception 16
Languages
Common, Thieves' Cant
CR
0 (XP 10; PB +2)
Traits
Spellcasting. Cherry is a 3rd-level spellcaster that uses Charisma as her spellcasting ability (spell save DC 13).
Actions
Multiattack. Cherry makes two attacks, using Rapier.
Rapier. Melee Attack Roll: +7, reach 5 ft. Hit: (1d8 + 4) Piercing damage.
1st Level (4 slots): bane, heroism, sleep,
2nd Level (2 slots): invisibility, shatter,
Reactions
Remarkable Acrobat. Once per long rest, when Cherry misses a dexterity saving throw, she can choose to succeed instead. If Cherry succeeds a saving throw this way and she would take half damage, instead she takes no damage.
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