Gargantuan Dragon, Neutral
Armor Class 22 Natural Armor
Hit Points 600 (26d20 + 234)
Speed 40 ft., Climb 40 ft., Fly 80 ft.
STR
30 (+10)
DEX
10 (+0)
CON
29 (+9)
INT
27 (+8)
WIS
15 (+2)
CHA
22 (+6)
Saving Throws DEX +7, INT +15, WIS +9
Skills Arcana +16, Perception +16, Stealth +7
Damage Immunities Force
Condition Immunities Charmed, Frightened, Stunned
Senses Darkvision 120 ft., Truesight 60 ft., Passive Perception 26
Languages Common, Draconic
Challenge 24 (62,000 XP)
Proficiency Bonus +7
Traits

Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Raid Boss Resistance: The dragon is immune to any effect that would teleport it, move it, or alter its shape against its will

Magic Resistance: The dragon has advantage on saving throws against spells and magical effects.

Spellcasting: The dragon's innate spellcasting ability is Charisma (spell save DC 21, +14 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At Will: Command,  Magic Missile 
4/day:  Dispel Magic (6th level),  Shield,  Counterspell (5th level)
3/day: Fireball,  Hypnotic Pattern,  Blur,  Mirror Image 
2/day:  Vortex Warp,  Dimension DoorPolymorph
1/day:  Crown of Stars,  Dominate Person

Actions

Multiattack. The dragon makes two Rend or Arcane Bolt attacks, then casts a spell it can cast from its spell list. It may replace one of these attacks with a Bite attack

Rend. Melee Attack Roll: +14 to hit, reach 15 ft. Hit: 19 (2d8 + 10) Slashing damage plus 10 Force damage. Creatures hit by this attack who are forced to make a concentration check have disadvantage on the check.

Arcane Bolt. Ranged Spell Attack: +14 to hit, range 120 ft. HIt: 16 (3d10) force damage. Creatures hit by this attack who are forced to make a concentration check have disadvantage on the check.

Bite. Melee Attack Roll: +14 to hit, reach 15 ft. Hit: 23 (3d8 + 10) Slashing damage plus 10 Force damage. On a hit, the dragon may dispel one spell of his choice that is 3rd level or lower from the target. 

Arcane Breath (Cooldown 3) The dragon exhales arcane energy in a 60 foot cone. All creatures in the cone must succeed on a DC 21 dexterity saving throw or take 46 (9d10) force damage, halved on a save.

Bonus Actions

Magical Consumption (Cooldown 3): The dragon attempts to absorb arcane energy from creatures around it. All creatures within a 30 foot radius of the dragon must succeed on a DC 21 constitution saving throw or have their highest level spell slot drained. The dragon regains a number of hit points equal to the total of spell slots consumed x10.

Shadow Leap: The dragon casts Misty Step.

Sever Connection: The dragon targets a creature within 60 feet of it. That creature must succeed on a DC 21 intelligence saving throw or unattune to one item of their choice. 

Reactions

Twist Spell: Whenever the dragon succeeds a saving throw against a spell or magical effect, it may twist the spell and redirect it towards its caster. The caster must then succeed on the same saving throw against the dragons spell save DC or be affected by the spell or magical effect. The effect lasts until the end of the creatures next turn, regardless of duration. If it normally requires concentration to maintain, it does not for the purposes of this ability.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

FALL (1/round). The dragon cast [spells]Command [/spell].

Arcane Bolt. The dragon makes an arcane bolt attack

Tear Asunder. The dragon casts misty step and makes one Rend attack.

Spellcasting (1/round). The dragon casts a spell it can cast from its spell list.

Recharge (1/round). The dragon removes 1 turn of cooldown from one of its recharge abilities.

Habitat: Mountain

World_TNT

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