Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Chains of Judgment
Restrained creatures are silenced and cannot fly.
Multiattack. The devil makes four attacks with its chains.
Chain. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage. The target is grappled (escape DC 18) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 8 (2d8) piercing damage at the start of each of its turns.Creatures may make the escape attempt at the start of their turns.
Chain Intercept
Impose disadvantage on an attack within 30 ft.
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