Medium Fiend (Devil), Lawful Evil
Armor Class 19 (natural armor)
Hit Points 260 (27d8 + 135)
Speed 30 ft.
STR
20 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws CON +10, WIS +7, CHA +8
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Infernal, Telepathy 120 ft.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Chains of Judgment
Restrained creatures are silenced and cannot fly.

Actions

Multiattack. The devil makes four attacks with its chains.

Chain. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) slashing damage. The target is grappled (escape DC 18) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 8 (2d8) piercing damage at the start of each of its turns.Creatures may make the escape attempt at the start of their turns.

Reactions

Chain Intercept
Impose disadvantage on an attack within 30 ft.

Monster Tags: Devil

johnrich

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