| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 18 | +4 | +9 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +10 |
| WIS | 17 | +3 | +8 |
| CHA | 19 | +4 | +4 |
Magic Resistance. Bisk has Advantage on saving throws against spells and other magical effects.
Shapechanger. As an action, Bisk can change her appearance and her voice. She determine the specifics of the changes, including her coloration, hair length, and sex. She can also adjust her height and weight, but not so much that her size changes. She can make herself appear as a member of another race, though none of her game statistics change. She can't duplicate the appearance of a creature she've never seen, and she must adopt a form that has the same basic arrangement of limbs that she has. Her equipment isn't changed by this trait.
Multiattack. Bisk makes three Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +11, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Spellcasting. Bisk casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Minor Illusion, Mage Armor (included in AC), Mage Hand, Prestidigitation, Silent Image
2/Day Each: Fly, Lightning Bolt (level 7 version), Invisibility, Suggestion, Major Image
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport, Greater Invisibility, Modify Memory
Misty Step (3/Day). Bisk casts Misty Step, using the same spellcasting ability as Spellcasting.
Protective Magic (3/Day). Bisk casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Description
Bisk is a striking and commanding Dreamer woman whose presence naturally draws every eye in the room. She carries herself with the confidence of someone born to lead and sharpened by years at sea. Tall and poised, she has a graceful, athletic build shaped more by movement and discipline than brute strength. Every gesture feels deliberate—measured, elegant, and quietly authoritative.
Her skin is pale and flawless, with the clean porcelain tone common to the Dreamer race, giving her an almost luminous appearance beneath sunlight or lantern glow. Her face is refined and symmetrical, beautiful in a sharp, aristocratic way rather than a soft one. High cheekbones, a straight nose, and a slightly pointed chin give her features a sculpted quality. Her expression often rests somewhere between calm calculation and amused superiority, as though she is always two moves ahead of everyone else.
Bisk’s eyes are intense and clever, usually narrowed slightly in appraisal. They appear silver-gray or pale violet depending on the light, carrying the unsettling clarity of someone who misses very little. When she focuses on a person, it can feel like being studied rather than simply seen.
Her hair is one of her most recognizable features: long, flowing, and pure white, like sea foam under moonlight. It falls in thick, luxurious waves past her shoulders, though she often keeps part of it braided for practicality aboard ship. Fine scale-like growths trace the edges of her hairline and temples—small, elegant draconic patterns natural to Dreamers. These pearlescent scales catch the light subtly, framing her face like living jewelry.
She dresses with the extravagance of a pirate captain who understands image as a weapon. Her coat is deep midnight blue with rich gold embroidery, tailored to flatter while allowing movement. Layered beneath are fitted garments in violet and black, accented by sashes, belts, chains, rings, and arcane trinkets collected from countless voyages. The fabrics are expensive, but weathered just enough to show they have seen real use. She favors high boots, gloves, and ornate fastenings that blend nobility with danger.
As a wizard captain, she carries a staff or wand worked from dark polished wood and wrapped in gold filigree, often crowned with a glowing violet crystal. Arcane charms hang from her belt beside practical pirate tools, suggesting she values both magic and preparedness.
Her posture is always immaculate—chin raised, shoulders back, stance balanced like a duelist. Even at rest she seems ready to command a broadside, cast a spell, or deliver a cutting remark. She smiles rarely, but when she does it is usually because she knows something others do not.
Overall, Bisk gives the impression of beauty sharpened into a blade: regal, dangerous, intelligent, and utterly certain that the sea itself should obey her.
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