Large Monstrosity, Unaligned
AC 13 Natural Armor    Initiative +1 (11)
HP 59 (7d10 + 21)
Speed 40 ft., Climb 40 ft.
Mod Save
STR 18 +4 +4
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 3 −4 −4
WIS 10 +0 +0
CHA 5 −3 −3
Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 11
Languages None
CR 4 (XP 1,100; PB +2)
Traits

Undead Rage. When the Corrupted Owlbear is at 15 or fewer hit points, it releases a horrifying, broken screech. Each creature within 10 feet must succeed on a DC 12 [savingthrow]Wisdom[/savingthrow] saving throw or become Frightened until the end of its next turn.

Relentless Body. The Corrupted Owlbear ignores difficult terrain and does not suffer penalties from injury or exhaustion.

Actions

Multiattack. The Corrupted Owlbear makes one Beak attack and one Claw attack or two Rend attacks.

Beak. Melee Attack Roll: +6, reach 5 ft., one target. Hit: 11 (1d10 + 4) piercing damage.

Claws. Melee Attack Roll: +6, reach 5 ft., one target. Hit: 17 (2d8 + 4) slashing damage.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage.

Description

This Owlbear isn't right, it looks wrong, and it moves incorrectly. Its once-thick fur hangs in clumps, matted and torn, exposing patches of red and gray, of the decaying flesh and exposed organs. Feathers are ripped out, missing in places, leaving uneven gaps along its entire body. What remained was dull, brittle, and stained red with blood and green with infection. Its chest was caved in, barely rising, and it was unsure if it was breathing at all. The beak was cracked, split slightly at the tip as if it had been forced open too many times, showing exposed bone and cartilage. When the Corrupted Owlbear moves, it's sudden, violent, and purposeful, charging forward with a force its massive, decaying body shouldn't have. 

Previous Versions

Name Date Modified Views Adds Version Actions
4/24/2026 10:59:16 PM
1
0
5e
Coming Soon

Habitat: ForestUnderdark

ravenflwr05

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