| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 15 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 8 | −1 | −1 |
| CHA | 5 | −3 | −3 |
Undead Fortitude: When reduced to 0 hit points, the skeleton makes a Constitution saving throw (DC 5 + damage taken). On a success, it drops to 1 hit point instead. Fails automatically if the damage is radiant or from a critical hit.
Unholy Resilience: Advantage on saving throws against effects that turn undead.
Reassembled Minion: If destroyed within 60 feet of a necromancer or similar evil spellcaster, it may be reanimated after 1d4 rounds unless its bones are scattered or sanctified.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bone Shield (Recharge 5–6): As a bonus action, the skeleton raises its shield, gaining +2 AC until the start of its next turn.
Parry: If wielding a melee weapon, the skeleton can use its reaction to add +2 to its AC against one melee attack that would hit it.