Medium Undead, Neutral
Armor Class 18 Cloth Armor
Hit Points 140 (24d8 + 32)
Speed 50 ft.
STR
12 (+1)
DEX
21 (+5)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws DEX +8, WIS +5, CHA +8
Damage Resistances Psychic
Condition Immunities Charmed, Paralyzed, Prone, Stunned
Senses Passive Perception 16
Languages Common, Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Carmilla. With the first attack Camille makes each turn, he deals an extra 7 (2d6) necrotic damage.

Casual Opportunity. Starting from the second turn of combat, Camille gains advantage on all of his attacks. 

Leisurely Breathing. Camille adds +13 to initiative. 

Focused Attack. Camille picks a target at the beginning of each of his turns to gain "Declared Duel". The following effects apply:

  • Camille's advantage against this target cannot be removed in any way
  • The target gains disadvantage to hit on all enemies except Camille

If Camille attacks a creature that doesn't have "Declared Duel" , the target loses the effect. 

Actions

Duel Specialist. Camille makes 3 attacks, first 1 "Allez"  and then two additional attacks of his choice. If Camille makes all 3 attacks against the same target, he may make an additional "Allez"  attack.

Allez. Melee Weapon Attack: +14 to hit, reach 10 ft., 1 target. Hit: 16 (2d8 + 7) Piercing damage. The target must then succeed a STR saving throw DC 17 or be pushed back 20ft.

Fente. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 16 (2d8 + 8) Piercing damage. If the roll made on the dice rolls a 16 or higher, the attack automatically crits. If the traditional Natural 20 is rolled on the dice, he deals 35 (6d8 + 8) instead of 26 (4d8 + 8) piercing damage.

Salut. Melee Weapon Attack: +11 to hit, reach 10 ft., 1 target. Hit: 16 (2d8 + 8) Piercing damage. If the roll made on the dice rolls a 18 or higher, the attack automatically crits and the target takes an additional 19 (4d8) force damage.

Bonus Actions

A Drop of Nourishment. Camille heals 19 (2d10 + 8) Hit Points.

Coup Droit. Upon reaching Half HP for the first time, Camille may begin taking the Dodge action as a Bonus Action.

Punition. Upon reaching Half HP for the first time, Camille may begin giving allies within 30ft. the Help Action on a singular attack during their next turn.

Reactions

Parry. Camille makes an "Allez"  attack against an enemy's missed attack. This reaction does not expend his reaction (Once per Turn).

Défensive. Camille evades incoming attacks, raising his AC by +5 until the beginning of his next turn. When below half HP, he may increase his AC by +7 instead.

Description

Camille is a tall man with pale skin and pale blue eyes. He dons the uniform of Cinq Association's Western Branch, consisting of a dark blue shirt with a white cravat, dark blue pants, and knee-high black boots. He wears a white cavalier hat, a white cape lined with white feathers and decorated with gold embroidery, and black gloves similarly lined with feathers. He has wavy, shoulder-length blue hair with light blue highlights, and he wears two star-shaped hairclips.

Following his Corrosion at the hands of E.G.O gear, his clothes are bloodied and pierced by several blooming roses that wrap along his body, blossoming as it feeds on blood. Most notably, the largest rose blooms from the top of his head.

Incursio7380

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