Carmilla. With the first attack Paula makes each turn, she deals an extra 7 (2d6) necrotic damage.
Designated Protection. Paula grants herself and allies within 30ft. of her an additional +5 to all saving throws.
Emergency Defense. When Paula would take less than 6 damage from a single attack after resistances, she reduces it to 0 and takes none instead.
- Upon reaching Half HP for the first time, Paula loses this trait. However, her base AC is instead increased to 22.
Absolute Guard. When an enemy would have advantage on a melee or ranged weapon attack against Paula, she gains an additional +2 to her AC for that attack.
Fence. Once a day, if an ally were to drop to 0 hit points, Paula slams her sword into the ground, expending her Bonus Action for the turn, healing that ally up to 80 hit points.
Combat Preparation. Paula makes 3 attacks, first 1 "Your Sword" and 1 "Suppressing" attack, and then one additional attack of her choice from the options below.
Your Sword. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 14 (2d6 + 7) Slashing damage. The target must then succeed two saving throws in this order:
- STR saving throw DC 17 or be knocked prone.
- CON saving throw DC 17 or be restrained (until the end of Paula's next turn).
Suppressing. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 14 (2d6 + 7) Slashing damage.
- If this attack hit its target, Paula gains +2 AC until the end of her next turn.
- If this attack missed its target, Paula gains +1 AC until the end of her next turn.
Ward (1/Turn). Melee Weapon Attack: +12 to hit, reach 10 ft., 1 target. Hit: 21 (4d6 + 7) Slashing damage. Paula deals extra Force damage equal to her current AC -10, then resets her AC back to 20.
A Drop of Nourishment. Paula heals 19 (2d10 + 8) Hit Points.
Shock Nullifying Greatsword. Upon reaching Half HP for the first time, Paula may brace herself, increasing her AC by +2 until the end of her next turn.
Your Shield. If an ally within 15ft. is targeted by an attack, Paula redirects the attack towards her instead, regardless of the weapons range. If doing so would cause the attack to miss, her AC increases by +1 until the end of her next turn.
This reaction can be used up to 3 times a turn.
Description
Paula is a tall woman with a pale complexion. She has short light brown hair parted in the middle, and round light brown eyes. She wears the uniform of the Zwei Association Western Branch, consisting of a suit of white metal armor over a yellow shirt and blue tabard, and a long blue cape. She can be seen carrying the standard-issued Zwei West greatsword.
Following her Corrosion at the hands of E.G.O gear, her armor is bloodied and pierced by several blooming roses that wrap along her body, blossoming as it feeds on blood. Most notably, the largest rose blooms from the top of her head.
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