Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (4 slots): command, inflict wounds, shield of faith
2nd level (3 slots): hold person, spiritual weapon
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Tide Pulse (Recharge 5–6)
The pool trembles—then releases a silent wave outward.
- STR save or pushed + knocked prone
Summon Deep Echo (1/round)
From the spiral of bodies… something rises.
- 1 Drowned Remnant (max 3 active)
Drown the Faithless (1/day)
Water rises around a target’s face, forming a tightening sphere.
- Restrained, CON save each turn
Description
Fanatics are often part of a cult's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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