Choir Anchor;
- While within 20ft of at least 1 drowned faithful Gains +2 AC.
- Regains 5 HP at the start of its turn.
Waterbound Bulk; cannot be shoved or knocked prone. counts as two creatures for space/control effects
Oppressive Presence; Creatures within 10ft disadvantage on first Wisdom save each round
Crushing Tide; melee weapon attack +6 to hit, reach of 5ft. HIT: 11 (2d6 +4) bludgeoning + 4 psychic damage
Undertow Slam; All creatures within 10ft:
- DC 13 Strength save or be pulled prone and dragged 5ft
- Take 2d8 bludgeoning
On success: Half damage, no movement
Choir Surge: If +2 Faithful are nearby:
- All Faithful gain:
- Advantage on attacks until next turn
- +10ft of movement.
Tidal Lurch; Moves up to 15ft toward nearest enemy or Faithful, no opportunity attacks.
Shared Mass; When an ally within 5ft takes damage
- Split damage evenly between them
Grasping Collapse; When a creature leaves its reach:
- DC 13 STR save or speed becomes 0 for the turn
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
wet clothing, gray/pale skin, cloudy and filmy eyes, barnacles and seaweed stuck to clothing, more of a brute/heavier built, less aware/intelligent, coral like structure on back
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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