Large Monstrosity, Unaligned
Armor Class 15 Natural Armor
Hit Points 85 (10d10 + 30)
Speed 50 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +6, DEX +4
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages Understands common, but cannot speak it.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

Multiattack. The hound makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.

Description

A chaos hound is a creature from the elemental chaos. When rifts opened between the elemental chaos and the material plane, packs of chaos hounds quickly made the mortal realm one of their hunting grounds. Much like dragons, chaos hounds covet treasure, especially items partaining to the elements. Granted with an uncanny intelligence, chaos hounds make great guards, companions and mounts. Taming a chaos hounds requires a large investment of time, gradually gaining their trust. However, once befriended, these hounds will be stalwart allies for life.

Habitat: DesertGrasslandMountain

IronLord1806