Medium Fiend, Neutral Evil
AC 17    Initiative +5 (15)
HP 112 (15d8 + 45)
Speed 30 ft.
Mod Save
STR 18 +4 +4
DEX 15 +2 +2
CON 16 +3 +3
Mod Save
INT 16 +3 +3
WIS 14 +2 +2
CHA 16 +3 +3
Skills Deception +6, Insight +5, Perception +5, Stealth +5
Resistances Cold, Fire
Immunities Charmed
Senses Darkvision 120 ft.; Passive Perception 15
Languages Abyssal, Common, Infernal, Primordial
CR 7 (XP 2,900; PB +3)
Traits

Magic Resistance. The hag has Advantage on saving throws against spells and other magical effects.

Wedding Ring. The hag has a wedding ring. While wearing it, the hag can use its Nightmare Haunting action. When her HP reaches 0 or below, the ring will start healing the hag, after 2 turns. It has to be removed and destroyed, for the hag to die (AC 10, 7 HP).

Aura of Decay. Plants and animals around the hag decay over time, to eventually turn into her undead slaves.

Hag's Mark. The hag can attempt to magically mark a creature. Upon a failed DC 15 Wisdom Saving Throw, the creature carries the Hag's Mark, allowing the hag to see and hear through them.

Actions

Multiattack. The hag makes two Claw attacks.

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage.

Nightmare Haunting (1/Day; Requires Wedding Ring). While in her house at Kato Trachanades, the hag casts Dream, using the same spellcasting ability as Spellcasting. Only the hag can serve as the spell’s messenger, and the target must be a creature the hag can see on the Material Plane. The spell fails and is wasted if the target is under the effect of the Protection from Evil and Good spell or within a Magic Circle spell.

If the target takes damage from the Dream spell, the target’s Hit Point maximum decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the hag’s wedding ring, and the target can’t be raised from the dead until its soul is released.

Spellcasting. The hag casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14):

At Will: Detect Magic, Etherealness, Magic Missile (level 4 version), Ray of Sickness (level 2 version)
4/Day Each: Phantasmal Killer, Plane Shift (self only)

Legendary Actions

3 Legendary actions/long rest.

Dissonant Whispers (modified: a scream that affects everyone around her)

Habitat: Planar (Lower Planes)

Atsalogria

Comments

Posts Quoted:
Reply
Clear All Quotes