Medium Undead
Armor Class 16
Hit Points 120 (9d4 + 18)
Speed 0 ft., Fly 40 ft.
STR
1 (-5)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
11 (+0)
Skills Arcana +5, Perception +2
Damage Resistances Lightning, Necrotic, Piercing
Damage Immunities Cold, Fire, Poison
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned, Prone
Senses Darkvision 60 ft., Passive Perception 12
Languages Common
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Illumination. The creature sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.

Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.

Spellcasting. The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:

Cantrip (at will): mage hand

magic missile (3rd level), shield, blur, Spike Growth, Ice Storm

Actions

Multiattack. The flameskull uses Fire Ray twice.

Frost Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) cold damage.

Description

When HP reaches 0, the creature disintegrates, and comes back with full HP after 24 hours.
Weakness: When the creature listens to Liakos' flute (Performance, DC 15), she gets stunned for a turn. For each success, DC increases by 1.

Habitat: Forest

Atsalogria

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