Illumination. The creature sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.
Spellcasting. The flameskull is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It requires no somatic or material components to cast its spells. The flameskull has the following wizard spells prepared:
Cantrip (at will): mage hand
magic missile (3rd level), shield, blur, Spike Growth, Ice Storm
Multiattack. The flameskull uses Fire Ray twice.
Frost Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) cold damage.
Description
When HP reaches 0, the creature disintegrates, and comes back with full HP after 24 hours.
Weakness: When the creature listens to Liakos' flute (Performance, DC 15), she gets stunned for a turn. For each success, DC increases by 1.
Comments