Medium Elemental (Evil Man, Time Raider, Wizard), Neutral
Armor Class 19 Enhanced Armor
Hit Points 258 (7d12 + 212)
Speed 50 ft.
STR
20 (+5)
DEX
24 (+7)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
24 (+7)
Saving Throws STR +11, DEX +13, CON +11, INT +11, WIS +11, CHA +13
Damage Vulnerabilities Bludgeoning, Piercing, and Slashing by Silvered Weapons
Damage Resistances Cold, Fire, Lightning, Necrotic, Poison, Psychic, Damage from Spells
Senses Tremorsense, Passive Perception 16
Languages Common
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Mirror Image. Anuvo's Soulmage doesn't die. Instead, it fades into nothing, returning to its source. 

Rage. Anuvo's Soulmage can call upon a primal force in order to harness Anuvo's rage. When doing so, it may take a second action on each of its turns, its speed is doubled, and it may take a reaction on each other creature's turns. Rage lasts for 10 minutes and is activated as a bonus action. 

Spellcasting. Anuvo's Soulmage is a 20th level spellcaster with the following spells prepared. Its spell save DC is 21 and its spell attack modifier is +16. 
Cantrips: Fire Bolt, Toll the Dead, Mind Sliver, Thamaturgy, Vicious Mockery
1st level (4 slots): Healing Word, Ice Knife, Magic Missile
2nd level (3 slots): Calm Emotions, Invisibility, Misty step
3rd level (3 slots): Fireball, Fly, Life Transferrence
4th level (3 slots): Fire Shield, Polymorph, Sickening Radiance
5th level (3 slots): Cone of cold, Dominate Person, Summon Dragon
6th level (2 slots): Disintegrate, Otto's irresistible dance
7th level (2 slots): Crown of Stars, Whirlwind
8th level (1 slot): Dark Star
9th level (1 slot): Psychic Scream

Actions

Multiattack. Anuvo's Soulmage may make 3 melee or ranged weapon attacks per action. 

Sonic Punch. 5 ft range, +11 to hit. 2d6+7 bludgeoning damage and 2d6 elemental damage. (Choose fire, cold or lightning). 

Influence. 180 ft range, +11 to hit. 2d6+7 piercing damage and 2d6 elemental damage. 

Bonus Actions

Healing word, Misty Step

Rage. Doubles speed, actions per turn, and you don't provoke opportunity attacks. Lasts 10 minutes. 2/day. 

 

Reactions

Ascended Force. When taking damage from any source, you may roll 1d20+10 and remove that amount from the damage taken. If you do so, the source of that damage must make a DC 21 dexterity saving throw, taking 2d12 elemental damage on a failure or half as much on a success. Usable 6/day. 

Description

A much improved version of Anuvo's clones, the Soulmage is an extremely powerful caster and melee attacker. 

The_Legender110

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