Medium Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
15 (+2)
INT
5 (-3)
WIS
15 (+2)
CHA
1 (-5)
Saving Throws CON +4
Skills Perception +3
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Darkvision 120 ft., Passive Perception 11
Languages understands the languages of its creator but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Bound Spirit. The clockwork daemon is a mass of spiritual energy that has been attached to a complex mechanical body.  At the beginning of each of its turns, the spirit within repairs its clockwork shell, regaining 18 (4d8) hit points.  If the daemon takes radiant or necrotic damage, it does not regain hit points on its following turn.  The daemon can only be destroyed if it starts its turn at 0 hit points and does not regain any hit points.

Dispel Vulnerability. If the clockwork daemon is targeted by dispel magic or a similar spell or effect that banishes magic, it must succeed on a Constitution saving throw equal to the caster's spell save DC.  On a failure, the daemon takes 11 (2d10) force damage and is stunned until the end of its next turn.

Dive Bomb. If the daemon moves at least 10 feet in a straight line before making a melee weapon attack, it gains advantage on that attack.

Keen Sight. The daemon has advantage on Wisdom (Perception) checks that rely on sight.

Actions

Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Monster Tags: construct

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