Bound Spirit. The clockwork daemon is a mass of spiritual energy that has been attached to a complex mechanical body. At the beginning of each of its turns, the spirit within repairs its clockwork shell, regaining 18 (4d8) hit points. If the daemon takes radiant or necrotic damage, it does not regain hit points on its following turn. The daemon can only be destroyed if it starts its turn at 0 hit points and does not regain any hit points.
Dispel Vulnerability. If the clockwork daemon is targeted by dispel magic or a similar spell or effect that banishes magic, it must succeed on a Constitution saving throw equal to the caster's spell save DC. On a failure, the daemon takes 11 (2d10) force damage and is stunned until the end of its next turn.
Dive Bomb. If the daemon moves at least 10 feet in a straight line before making a melee weapon attack, it gains advantage on that attack.
Keen Sight. The daemon has advantage on Wisdom (Perception) checks that rely on sight.
Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
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