Tiny Aberration, Lawful Evil
AC 12 Natural Armor    Initiative +0 (10)
HP 2 (1d4)
Speed 30 ft.
Mod Save
STR 9 −1 −1
DEX 10 +0 +0
CON 11 +0 +0
Mod Save
INT 15 +2 +2
WIS 13 +1 +1
CHA 13 +1 +1
Skills Arcana +4, Deception +3, Insight +3, Perception +3
Senses Darkvision 60; Passive Perception 13
Languages Deep Speech, Telepathy 30ft Deep Speech, telepathy 30ft
CR 1/8 (XP 25; PB +2)
Traits

Brainmuncher. The brainmuncher likes to eat the brains of Tiny beasts, like household pets. If left unattended, it will attempt to do so (GM’s discretion).

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) psychic damage.

Levitate. The brainmuncher casts the levitate spell on itself.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Removing the brainmuncher’s innate desire to eat brains entirely has proven quite difficult, though the range of potential victims has been limited to cute and furry pets. Despite this flaw,  they are useful companions, able to link minds telepathically and shelter folks from hangovers and psychic assaults alike.

If any of the brainmuncher’s traits or actions require saving throws, it is always against the brainmuncher’s save DC, as calculated below.

Save DC = 8 + the tamer’s proficiency bonus + the brainmuncher’s Intelligence modifier

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: aberration

StuKat

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