| Mod | Save | ||
|---|---|---|---|
| STR | 9 | −1 | −1 |
| DEX | 10 | +0 | +0 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +2 |
| WIS | 13 | +1 | +1 |
| CHA | 13 | +1 | +1 |
Brainmuncher. The brainmuncher likes to eat the brains of Tiny beasts, like household pets. If left unattended, it will attempt to do so (GM’s discretion).
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 4 (1d4 + 2) psychic damage.
Levitate. The brainmuncher casts the levitate spell on itself.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Removing the brainmuncher’s innate desire to eat brains entirely has proven quite difficult, though the range of potential victims has been limited to cute and furry pets. Despite this flaw, they are useful companions, able to link minds telepathically and shelter folks from hangovers and psychic assaults alike.
If any of the brainmuncher’s traits or actions require saving throws, it is always against the brainmuncher’s save DC, as calculated below.
Save DC = 8 + the tamer’s proficiency bonus + the brainmuncher’s Intelligence modifier
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments