Special Equipment: Feldrin wears +1 leather armor and a cloak of protection (not factored into saving throws). He wields a +2 Longsword and poseses a belt of holding.
Evasion: If Feldrin is subjected to an effect that allows him to make a dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.
Sneak Attack (1/Turn): Feldrin deals an extra 14 (4d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of his that isn't incapacitated and Feldrin doesn't have disadvantage on the attack roll.
Multiattack. Feldrin can make two melee attacks.
+2 Longsword. Melee Weapon Attack, Versatile: +6 to hit, range 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Comments