Small Beast, Neutral
Armor Class 13 Natural Armor
Hit Points 45 (10d6 + 10)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +4, Survival +4
Senses Darkvision 60, Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 

Mother’s Memory (3/Day) Cubone carries the lingering spirit of its past. When Cubone fails a saving throw, it can reroll it, It must use the new result.

Bone Familiarity. Cubone’s bone is an extension of itself. Its Bone Club attacks score a critical hit on a roll of 19-20, If disarmed, Cubone can retrieve its bone as a bonus action

Lone Survivor. If Cubone starts its turn with no allies within 30 ft, it gains +2 to AC until the start of its next turn.

Actions

Bone Club. Melee Weapon Attack: +4 to hit, reach 5 ft Hit: 8 (1d8 + 2) bludgeoning damage

Headbutt. Melee Weapon Attack: +4 to hit Hit: 7 (1d6 + 2) bludgeoning damage

Bone Throw. Ranged Weapon Attack: +4 to hit, range 30/60 ft Hit: 7 (1d8 + 2) bludgeoning damage

DungeonDDive

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