Medium or Small Humanoid (Wizard), Neutral
AC 14    Initiative +7 (17)
HP 16 (1d8 + 31)
Speed 30 ft.
Mod Save
STR 4 −3 −3
DEX 8 −1 −1
CON 10 +0 +0
Mod Save
INT 24 +7 +12
WIS 16 +3 +8
CHA 16 +3 +3
Skills Arcana +13, History +9, Perception +6
Senses Passive Perception 16
Languages None
CR 16 (XP 15,000; PB +5)
Traits

Magic Resistance. The archmage has Advantage on saving throws against spells and other magical effects.

Shattered Soul: Your efforts to divide your soul have weakened you. When you would reach 0hp, call your life force back to you. Lose access to your highest spell level. Roll 1d4 and consult the table below. You gain hit points equal to half the current hp of the corresponding creature, and they fall to 0hp, wherever they are. When you would run out of spell slot levels, you fall dead. 

1: Curie

2: Francesca

3: Rotgut (30hp)

4: One of the multitudinous others (8hp)

Actions

 

Spellcasting. The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At Will: 

1st: Ray of Sickness

2nd: Ray of Enfeeblement

3rd: Bestow Curse

4th: Blight

5th: Enervation

6th: Eyebite

7th: Finger of Death

8th: Abi-Dalzim's Horrid Wilting

9th: Power Word Kill

Reactions

Protective Magic (2/Day). The archmage casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

GnollNick

Comments

Posts Quoted:
Reply
Clear All Quotes