Innate Spellcasting. The Arva's innate spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The Arva can innately cast the following spells, requiring no material components:
At will: eldritch blast, produce flame, thorn whip
3/day: heat metal,spike growth
2/day: conjure animals (reptiles only), plant growth
Reptiles: Allosaurus (CR2),Plesiosaurus (CR2),Swarm of Poisonous Snakes (CR2),Deinonychus (CR1 VGM),Crocodile (CR1/2),Constrictor Snake (CR1/4),Giant Lizard (CR1/4),Giant Poisonous Snake (CR1/4),Pteranodon (CR1/4)
Multiattack. The Arva makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear.
Obsidian Spear. Melee or Ranged Weapon Attack:+7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6+3) piercing damage, or 12 (2d8+3) piercing damage if used with two hands to make a melee attack. Double damage versus fire creatures.
Bola. Ranged Weapon Attack: +5 to hit, range 15/25 ft., one target. Hit: 5 (1d4+3) bludgeoning damage. A large or smaller bipedal creature hit with the bola must make a DC 10 Strength saving throw or be knocked prone and restrained. The bola can be escaped from by spending an action.
Obsidian Dagger/Bite/Claw. Melee Weapon Attack:+7 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.
Eldritch Blast. Ranged Spell Attack: +5 to hit, range 120 ft., produces 3 beams that each do 5 (1d10) force damage on a hit.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
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Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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