Huge Plant, Unaligned
Armor Class 14 Natural
Hit Points 152 (16d12 + 36)
Speed 15 ft.
STR
17 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
1 (-5)
WIS
10 (+0)
CHA
1 (-5)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Condition Immunities Blinded, Deafened, Exhaustion, Grappled, Prone, Restrained
Senses Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Part of the Scenery. While the blindfire carpet remains motionless, it is indistinguishable from normal vines and flowers.

Sensitive Maw. A creature can choose to target the carpet's maw (AC 17) with any effect that targets a single creature. All damage dealt to the carpet's maw is doubled.

Slow Growth. At the end of its turn, the blindfire carpet regains 5 (1d10) hit points.

Actions

Multiattack. The blindfire carpet makes two attacks with its tentacles. If both attacks hit a Large or smaller target, the target is grappled (escape DC 13), and the blindfire carpet uses its Consume on it.

Tentacles. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Consume. The blindfire carpet begins to eat a Large or smaller creature grappled by it. The consumed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 13 Constitution save at the start of each of the blindfire carpet's turns or take 12 (2d8 + 3) piercing damage. If the carpet moves, the consumed target moves with it. The carpet can only consume one creature at a time.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

JonathanGilman

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