Part of the Scenery. While the blindfire carpet remains motionless, it is indistinguishable from normal vines and flowers.
Sensitive Maw. A creature can choose to target the carpet's maw (AC 15) with any effect that targets a single creature. All damage dealt to the carpet's maw is doubled.
Slow Growth. At the end of its turn, the blindfire carpet regains 3 (1d6) hit points.
Multiattack. The blindfire vine makes two attacks with its tentacles. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 11).Tentacles. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Tentacles. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 12 (1d6+1) bludgeoning damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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